STUDIO FOR NARRATIVE SPACES

Project

EcoEcho: Can AI Prompt Humans?

Summary

Unsustainable behaviors are challenging to prevent due to their long-term, often unclear consequences. Serious games offer a promising solution by creating artificial environments where players can immediately experience the outcomes of their actions. To explore this potential, we developed EcoEcho, a GenAI-powered game leveraging multimodal agents to raise sustainability awareness. These agents engage players in natural conversations, prompting them to take in-game actions that lead to visible environmental impacts. We evaluated EcoEcho using a mixed-methods approach with 23 participants. Results show a significant increase in intended sustainable behaviors post-game, although attitudes towards sustainability had only marginal effects, suggesting that in-game actions likely can motivate intended real world behaviors despite similar opinions on sustainability. This finding highlights multimodal agents and action-consequence mechanics to effectively raising sustainability awareness and the potential of motivating real-world behavioral change.

Publication: Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI'25).

People

RAY LC, Jason Zijian Ding, Carol Qinshi Zhang, Christian Ruoyu Wen, Latisha Besariani Hendra

Tech

hci, games, social good, machine learning

Venues

Hong Kong Research Grants Council General Research Fund, Theme-based Research Scheme, Chow Sang Sang Group Research Fund, CHI

Year

2025