Rethinking Pain Communication of Patients with Alzheimer's Disease Through E-Textile Interaction Design.
Contradiction pushes me to improvise: Performer Expressivity and Engagement in Distanced Movement Performance Paradigms.
IN/ACTive: A Distance-Technology-Mediated Stage for Performer-Audience Telepresence and Environmental Control.
Exploring Design Opportunities for Reflective Conversational Agents to Reduce Compulsive Smartphone Use.
TOGETHER ENOUGH: Collaborative Constructions of Adaptations to Climate Futures.
HUMAN ENOUGH: A Space for Reconstructions of AI Visions in Speculative Climate Futures.
I Am a Mirror Dweller: Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality.
DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study.
Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities.
Nice to meet you!: Expressing Emotions with Movement Gestures and Textual Content in Automatic Handwriting Robots.
Gesture-Bot: Design and Evaluation of Simple Gestures of a Do-it-yourself Telepresence Robot for Remote Communication.
Presentation of Self in Machine Life: A Human-Machine Performance.
Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model.
I Never Imagined Grandma Could Do So Well with Technology: Evolving Roles of Younger Family Members in Older Adults' Technology Learning and Use.
Designing narratives and data visuals in comic form for social influence in climate action.
Twilight Rohingya: The Design and Evaluation of Different Navigation Controls in a Refugee VR Environment.
A Case for Play: Immersive Storytelling of Rohingya Refugee Experience.
Cohesiveness of Robots in Groups Affects the Perception of Social Rejection by Human Observers.
CHIKYUCHI: In-person/remote game exhibition for climate change influence.
Narrating Climate Change: Speculative data stories in comic form for affecting climate action.
AI as Active Writer: Interaction strategies with generated text in human-AI collaborative fiction writing.
SOUND OF(F): Contextual storytelling using machine learning representations of sound and music.
Climate Influence: Implicit game-based interactive storytelling for climate action purpose.
Drizzle: A comic for covert climate action influence.
Designing for Distance Nursing: Reconnecting nursing students with senior home residents during COVID-19.
Imitations of Immortality: Learning from Human Imitative Examples in Transformer Poetry Generation.
Power Chess: Robot-to-Robot Nonverbal Emotional Expression Applied to Competitive Play.
What Robots Need From Clothing.
Designing for Narrative Influence: Speculative Storytelling for Social Good in Times of Public Health and Climate Crises.
Fake It to Make It: Exploratory Prototyping in HRI.
Designing Functional Clothing for Human-robot Interaction.
Now You See Me, Now You Don't: Revealing personality and narratives from playful interactions with machines being watched.
Machine Gaze: Self-Identification Through Play With a computer Vision-Based Projection and Robotics System.
Remapping and replay in generative spaces.
cARd: Mixed Reality Approach for a Total Immersive Analog Game Experience.
Agents of Spatial Influence: Designing incidental interactions with arrangements and gestures.
Immersiveness and usability in VR: a comparative study of Monstrum and Fruit Ninja.
Machine Learning and Therapeutic Strategies in VR.
Secret Lives of Machines.
Midi-Rox: A reversible wrap dress to empower one-handed dressing.