RAY LC
RAY builds empathic bonds between machines and humans using spatial interactions, uniting expertise in HCI, new media, and narratives. Exhibits: Elektra, NYSCI, Ars Electronica, CVPR, New Museum, JCCAC, Osage, Goethe Institute, HKAC, PMQ, Science Gallery MSU, IEEE VISAP, SIGGRAPH, TaiKwun, ACC Gwangju, G.MAP. Awards: Japan JSPS, Microsoft Imagine Cup, Verizon, Adobe Design Award, Davis Peace Foundation, NY Foundation for the Arts, HKADC, HKRGC GRF. RAY is a fan of SNES era Japanese role-playing games and active in the blues dance community.
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Lydia Yanheng Li
Lydia is a PhD student and Hong Kong PhD Fellowship recipient at the School of Creative Media, who came from Beijing Institute of Technology. She studies how tangible media can help people explore their relationships with others and non-human beings, and she hopes to challenge people's preconceived perceptions. She is a video producer who enjoys collecting sounds and images from everyday life. Her research is published in CHI, HRI, Frontiers, IEEE VR, etc.
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Shirley Kexue Fu
Kexue is a PhD student with research interests in the fields of creative support systems and social computing. Currently, she is focusing on investigating ways to enhance user experiences and social interaction in VR/AR, combining data modelling and analysis with qualitative research. Kexue is an avid sports enthusiast and food lover, as well as a passionate learner of classical dance and the French horn. Her publications range from CHI, CSCW, DIS, etc.
websiteStar Sijia Liu
Star is a practicing curator and PhD student at the School of Creative Media. She received her MFA from CityU, and BFA from School of the Art Institute of Chicago. Her interests include the human senses, mass culture, and art and technology. Her art and curatorial work also focus on these issues, visually displayed by immersive media and funded by HKADC Cultural Exchange and Project Grants. Star's work is published at ACM CC, Multimedia, ISEA, etc.
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Suifang Zhou
Suifang Zhou is a PhD student at the School of Creative Media. He graduated from Northeastern University with a background in game design. His research interests focus on understanding and designing gameplay, applying novel approaches to integrate conceptual frameworks that enhance gameplay for serious game purposes. He explores designing AI-human interaction with mechanics and narratives for behavioral change for goals like climate action, published at CHI, CUI, and an honorable mention paper at ACM Creativity and Cognition.
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Evan Yifan Zhao
Evan Yifan Zhao is a PhD student in HCI working with GenAI and immersive technologies. She received her BA in Cinematography and Production and New Media Art from the Communication University of China, and her MA in Film and Media Studies (Emergent Media) from Columbia University. Her research interests focus on death, dying, and mortality, and is published in CHI. She is currently exploring how immersive environments can represent near-death experiences and to design approaches for death education. Her work has been shown in Fringe Club Hong Kong, Chinese CHI, and Hong Kong Arts Centre.
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Linshi Li
Linshi Li is a PhD student in HCI at Studio for Narrative Spaces, whose research lies at the intersection of game design, generative AI, and psychology. She received her bachelor's degree in Digital Media Technology from Fuzhou University and the National University of Ireland, and her MA in Design from Goldsmiths, University of London. Her current research explores digital ownership and how games and generative AI can support socially beneficial behavioural change. Linshi enjoys travelling and sports, especially rowing and swimming. Her work has been published in ACM Interactive Design and Children.
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Ruyan Chen
Ruyan Chen is a PhD student at Studio for Narrative Spaces, whose research explores the design of immersive and interactive cultural experiences at the intersection of extended reality, artificial intelligence, and digital heritage. He is currently exploring how cultural data can be transformed into meaningful, narrative-driven experiences that position visitors as protagonists. He holds a B.S. in Media, Culture, and Communication from New York University and an M.A. in Computational Media from Duke University. He enjoys playing table tennis and embraces a 'hasta el final' mindset.
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Kexin Ren (Kasey)
Kexin is a PhD student at Studio for Narrative Spaces. She received her B.A. in Landscape Architecture from the Central Academy of Fine Arts and her M.A. in Information Art and Design from Tsinghua University. Prior to her PhD, she worked as a UX designer on mobile operating systems. Her research interests include HCI, games, spatial narratives, and communities of practicing creativity in virtual settings. In her free time, she enjoys nature and craft-making. Her research work has been published in ACM Multimedia, IEEE TVCG, etc.
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Ashmin Rijal
Asmin is an undergraduate research assistant at City University of Hong Kong studying Computer Science and Mathematics. His research interests in human-computer interaction focus on multi-agent systems, non-player characters, and establishing trust mechanisms within dynamic agentic environments. Alongside his work in HCI, he is interested in systems engineering, exploring hardware-software interfaces and memory management for computational infrastructure. Outside his academic pursuits, Asmin loves listening to music and likes to both play and watch football. Ashmin is part of CHI work on multiagent turntaking.
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Dumi Fuyane
Dumi is an undergraduate research assistant in the CIS program and BSc student in the School of Creative Media. Born and raised in South Africa, he developed a passion for creative technologies hoping to pursue a career in Film and Game Development. His works include long form video essays, motion graphics, 3D-Modelling and games showcased in the SIG Playful Media Showcase and Cyberport Dreamatic Circus. At SNS he is working on podcast and video editing, while contributing to research on games about misinformation and scams.
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Bowen Liu
Bowen is a full-time RA and artist working at the intersection of Generative AI, Cultural Heritage, and human perception, currently working at City University of Hong Kong. He pursued a masters at Central Academy of Fine Arts, where he exhibited technology-mediated works in Beijing. His creative scope encompasses generative art, installations, and visual experiments. He has published works at DIS, ACM CC, ISEA, and exhibited with SNS at Tai Kwun, HKAC, JCCAC, PMQ.
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Qinxin Qin (Kinsey)
Qinxin Qin (Kinsey) is a full-time research assistant at Studio for Narrative Spaces. She holds an MA from Xiamen University, with a background in film and cultural studies. Her previous work explored science fiction cinema and platform culture. She is interested in how emerging technologies shape the ways people imagine possible futures. At SNS she is working with disability and marginalized groups in dance performance improvisation, using mocap and participatory design strategies to empower creative expression.
Latisha Besariani Hendra
Latisha is an AI practitioner currently studying undergraduate Computer Science at the City University of Hong Kong. Her cross-disciplinary practice in art and engineering enables her to use GenAI for production while working with technical aspects of AI systems. Latisha's GenAI artworks have been exhibited at Hong Kong's Heritage of Mei Ho Museum, Venezia Contemporanea, Goethe Institute HK, ISEA, etc. She also led the development and co-authored two CHI papers about climate change using LLM-based game mechanics.
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Alumni
A partial list of the wonderful people who have worked with us together at Studio for Narrative Spaces over the last several years. We enjoyed their company, and their contributions inspired us to go further.
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Joining Us
Fully funded positions for highly motivated students and research assistants are available. Candidates should have good English communication and writing skills, with ability in one of these areas: human-computer interaction research and analysis skills, creative technology skills such as VR 3D-modeling animation performance, programming ability like python machine-learning robotics web-frameworks. See opportunities page for details.
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