
RAY LC
RAY builds empathic bonds between machines and humans using spatial interactions, uniting expertise in HCI, new media, and narratives. Exhibits: Elektra, NYSCI, Ars Electronica, CVPR, New Museum, JCCAC, Osage, Goethe Institute, HKAC, PMQ, Science Gallery MSU, IEEE VISAP, SIGGRAPH Asia, Tai Kwun, ACC Gwangju. Awards: Japan JSPS, Microsoft Imagine Cup, Verizon, Adobe Design Award, Davis Peace Foundation, NY Foundation for the Arts, HKADC, HKRGC GRF. RAY is a fan of SNES era Japanese role-playing games and active in the blues dance community.
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Lydia Yanheng Li
Lydia is a PhD student and Hong Kong PhD Fellowship recipient at the School of Creative Media, who came from Beijing Institute of Technology. She studies how tangible media can help people explore their relationships with others and non-human beings, and she hopes to challenge people's preconceived perceptions. She is a video producer who enjoys collecting sounds and images from everyday life. Her research is published in CHI, HRI, Frontiers, IEEE VR, etc.
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Shirley Kexue Fu
Kexue is a PhD student with research interests in the fields of creative support systems and social computing. Currently, she is focusing on investigating ways to enhance user experiences and social interaction in VR/AR, combining data modelling and analysis with qualitative research. Kexue is an avid sports enthusiast and food lover, as well as a passionate learner of classical dance and the French horn. Her publications range from CHI, CSCW, DIS, etc.
websiteStar Sijia Liu
Star is a practicing curator and PhD student at the School of Creative Media. She received her MFA from CityU, and BFA from School of the Art Institute of Chicago. Her interests include the human senses, mass culture, and art and technology. Her art and curatorial work also focus on these issues, visually displayed by immersive media and funded by HKADC Cultural Exchange and Project Grants. Star's work is published at ACM CC, Multimedia, ISEA, etc.
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Suifang Zhou
Suifang Zhou is a PhD student at the School of Creative Media. He graduated from Northeastern University with a background in game design. His research interests focus on understanding and designing gameplay, applying novel approaches to integrate conceptual frameworks that enhance gameplay for serious game purposes. He explores designing AI-human interaction with mechanics and narratives for behavioral change for goals like climate action, published at CHI, CUI, and an honorable mention paper at ACM Creativity and Cognition.
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Evan Yifan Zhao
Evan Yifan Zhao is a PhD student at the School of Creative Media. She received her BA with a dual degree in Cinematography & Production and New Media Art from the Communication University of China, and her MA in Film and Media Studies (Emergent Media) from Columbia University. Her research interests focus on death, dying, and mortality in HCI. She is currently exploring how immersive and virtual environments can be used to reconstruct near-death experiences and to design innovative approaches to death education.
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Xiaoke Zeng (Kerwin)
Xiaoke is a full-time research assistant at the School of Creative Media, who came from South China Normal University. He is interested in exploring the creative applications of XR, AIGC, and BCI for supporting future creative processes. He is also a designer and director who created fictional stories and animation videos of future products. Xiaoke has published work with SNS at prestigious venues such as CHI, HRI, CSCW, ACM CC, etc, as well as participating in exhibitions like Future Tense and Nonhumotion.
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Bowen Liu
Bowen is a full-time RA and artist working at the intersection of Generative AI, Cultural Heritage, and human perception, currently working at City University of Hong Kong. He pursued a masters at Central Academy of Fine Arts, where he exhibited technology-mediated works in Beijing. His creative scope encompasses generative art, installations, and visual experiments. He has published works at DIS, ACM CC, ISEA, and exhibited with SNS at Tai Kwun, HKAC, JCCAC, PMQ.
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Lareina Molin Li
Lareina is a practicing dancer and also full-time research assistant at the Studio for Narrative Spaces. She graduated from choreography at Wuhan Conservatory of Music, and finished a masters in performing arts studies in Hong Kong Academy of Performing Arts. Her interdisciplinary practice includes working with motion-capture and robotis in dance and studying performer perception and action in technology-mediated creativity. Her co-authored work with how different avatars affect dance movements is published in CHI.
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Songqi Sun
Songqi is a full-time research assistant at the Studio for Narrative Spaces. He graduated from University College-London with a Bachelors in Digital Media. He is a digital designer specializing in game design, XR/VR/AR, and GenAI interactions. Songqi enjoys photography and his favorite game is The Legend of Zelda. Songqi's work with SNS on misinformation education using an LLM representing public opinion is published in CHI Play.
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Chu Zhang
Chu is a full-time research assistant at Studio for Narrative Spaces, who came from Guangdong University of Technology. Her work uses physiological equipment such as eye tracking to probe user behaviors. Her research experience lies in social media and social computing, focusing on human-AI interactions in domains such as creative card games, posting about environmental change on social media, chatbots for empathic listening, and educational applications.

Hester Yin Hei Hung
Hester is an undergraduate student research assistant from the Computer Science department. Her interests include multimedia technologies, particularly computer graphics, web-based applications, and AI-driven systems. She is currently contributing to a metaverse-focused research project, where she builds interactive systems to enhance user experience in virtual environments. Her skills span user interface design, front-end development, and interactive system development. When she has free time, she likes to draw, play music, and watch anime.

Katrien Puzhu Han
Katrien is an undergraduate research assistant at Studio for Narrative Spaces. She aim to explore the intersections of game design, animation, and media installation. Katrien's animation projects have been screened at International Experimental Film Festival and Lugano Animation Days. She is passionate about using games and animation as tools to experiment with narrative, interactivity, and sensory perception.

Latisha Besariani Hendra
Latisha is an AI practitioner currently studying undergraduate Computer Science at the City University of Hong Kong. Her cross-disciplinary practice in art and engineering enables her to use GenAI for production while working with technical aspects of AI systems. Latisha's GenAI artworks have been exhibited at Hong Kong's Heritage of Mei Ho Museum, Venezia Contemporanea, Goethe Institute HK, ISEA, etc. She also led the development and co-authored two CHI papers about climate change using LLM-based game mechanics.
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Alumni
A partial list of the wonderful people who have worked with us together at Studio for Narrative Spaces over the last several years. We enjoyed their company, and their contributions inspired us to go further.
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Joining Us
Fully funded positions for highly motivated students and research assistants are available. Candidates should have good English communication and writing skills, with ability in one of these areas: human-computer interaction research and analysis skills, creative technology skills such as VR 3D-modeling animation performance, programming ability like python machine-learning robotics web-frameworks. See opportunities page for details.
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